CircularProgressView

class CircularProgressView : View

Constructors

CircularProgressView
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fun CircularProgressView(context: Context)
CircularProgressView
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fun CircularProgressView(context: Context, attrs: AttributeSet?)
CircularProgressView
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fun CircularProgressView(context: Context, attrs: AttributeSet?, defStyleAttr: Int)

Functions

addChildrenForAccessibility
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open fun addChildrenForAccessibility(p0: ArrayList<View>)
addExtraDataToAccessibilityNodeInfo
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open fun addExtraDataToAccessibilityNodeInfo(p0: AccessibilityNodeInfo, p1: String, p2: Bundle?)
addFocusables
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open fun addFocusables(p0: ArrayList<View>, p1: Int)
open fun addFocusables(p0: ArrayList<View>, p1: Int, p2: Int)
addKeyboardNavigationClusters
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open fun addKeyboardNavigationClusters(p0: MutableCollection<View>, p1: Int)
addOnAttachStateChangeListener
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open fun addOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
addOnLayoutChangeListener
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open fun addOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
addOnUnhandledKeyEventListener
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open fun addOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)
addTouchables
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open fun addTouchables(p0: ArrayList<View>)
animate
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open fun animate(): ViewPropertyAnimator
announceForAccessibility
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open fun announceForAccessibility(p0: CharSequence)
autofill
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open fun autofill(p0: SparseArray<AutofillValue>)
open fun autofill(p0: AutofillValue)
awakenScrollBars
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open fun awakenScrollBars(): Boolean
open fun awakenScrollBars(p0: Int): Boolean
open fun awakenScrollBars(p0: Int, p1: Boolean): Boolean
bringToFront
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open fun bringToFront()
buildDrawingCache
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open fun buildDrawingCache()
open fun buildDrawingCache(p0: Boolean)
buildLayer
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open fun buildLayer()
callOnClick
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open fun callOnClick(): Boolean
cancelDragAndDrop
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fun cancelDragAndDrop()
cancelLongPress
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open fun cancelLongPress()
cancelPendingInputEvents
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fun cancelPendingInputEvents()
canResolveLayoutDirection
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open fun canResolveLayoutDirection(): Boolean
canResolveTextAlignment
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open fun canResolveTextAlignment(): Boolean
canResolveTextDirection
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open fun canResolveTextDirection(): Boolean
canScrollHorizontally
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open fun canScrollHorizontally(p0: Int): Boolean
canScrollVertically
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open fun canScrollVertically(p0: Int): Boolean
checkInputConnectionProxy
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open fun checkInputConnectionProxy(p0: View): Boolean
clearAnimation
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open fun clearAnimation()
clearFocus
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open fun clearFocus()
clearViewTranslationCallback
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open fun clearViewTranslationCallback()
computeHorizontalScrollExtent
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open fun computeHorizontalScrollExtent(): Int
computeHorizontalScrollOffset
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open fun computeHorizontalScrollOffset(): Int
computeHorizontalScrollRange
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open fun computeHorizontalScrollRange(): Int
computeScroll
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open fun computeScroll()
computeSystemWindowInsets
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open fun computeSystemWindowInsets(p0: WindowInsets, p1: Rect): WindowInsets
computeVerticalScrollExtent
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open fun computeVerticalScrollExtent(): Int
computeVerticalScrollOffset
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open fun computeVerticalScrollOffset(): Int
computeVerticalScrollRange
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open fun computeVerticalScrollRange(): Int
createAccessibilityNodeInfo
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open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo
createContextMenu
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open fun createContextMenu(p0: ContextMenu)
destroyDrawingCache
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open fun destroyDrawingCache()
dispatchApplyWindowInsets
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open fun dispatchApplyWindowInsets(p0: WindowInsets): WindowInsets
dispatchCapturedPointerEvent
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open fun dispatchCapturedPointerEvent(p0: MotionEvent): Boolean
dispatchConfigurationChanged
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open fun dispatchConfigurationChanged(p0: Configuration)
dispatchDisplayHint
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open fun dispatchDisplayHint(p0: Int)
dispatchDragEvent
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open fun dispatchDragEvent(p0: DragEvent): Boolean
dispatchDraw
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open fun dispatchDraw(p0: Canvas)
dispatchDrawableHotspotChanged
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open fun dispatchDrawableHotspotChanged(p0: Float, p1: Float)
dispatchFinishTemporaryDetach
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open fun dispatchFinishTemporaryDetach()
dispatchGenericFocusedEvent
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open fun dispatchGenericFocusedEvent(p0: MotionEvent): Boolean
dispatchGenericMotionEvent
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open fun dispatchGenericMotionEvent(p0: MotionEvent): Boolean
dispatchGenericPointerEvent
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open fun dispatchGenericPointerEvent(p0: MotionEvent): Boolean
dispatchHoverEvent
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open fun dispatchHoverEvent(p0: MotionEvent): Boolean
dispatchKeyEvent
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open fun dispatchKeyEvent(p0: KeyEvent): Boolean
dispatchKeyEventPreIme
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open fun dispatchKeyEventPreIme(p0: KeyEvent): Boolean
dispatchKeyShortcutEvent
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open fun dispatchKeyShortcutEvent(p0: KeyEvent): Boolean
dispatchNestedFling
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open fun dispatchNestedFling(p0: Float, p1: Float, p2: Boolean): Boolean
dispatchNestedPreFling
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open fun dispatchNestedPreFling(p0: Float, p1: Float): Boolean
open fun dispatchNestedPrePerformAccessibilityAction(p0: Int, p1: Bundle?): Boolean
dispatchNestedPreScroll
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open fun dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?): Boolean
dispatchNestedScroll
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open fun dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?): Boolean
dispatchPointerCaptureChanged
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open fun dispatchPointerCaptureChanged(p0: Boolean)
dispatchPopulateAccessibilityEvent
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open fun dispatchPopulateAccessibilityEvent(p0: AccessibilityEvent): Boolean
dispatchProvideAutofillStructure
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open fun dispatchProvideAutofillStructure(p0: ViewStructure, p1: Int)
dispatchProvideStructure
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open fun dispatchProvideStructure(p0: ViewStructure)
dispatchRestoreInstanceState
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open fun dispatchRestoreInstanceState(p0: SparseArray<Parcelable>)
dispatchSaveInstanceState
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open fun dispatchSaveInstanceState(p0: SparseArray<Parcelable>)
dispatchScrollCaptureSearch
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open fun dispatchScrollCaptureSearch(p0: Rect, p1: Point, p2: Consumer<ScrollCaptureTarget>)
dispatchSetActivated
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open fun dispatchSetActivated(p0: Boolean)
dispatchSetPressed
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open fun dispatchSetPressed(p0: Boolean)
dispatchSetSelected
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open fun dispatchSetSelected(p0: Boolean)
dispatchStartTemporaryDetach
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open fun dispatchStartTemporaryDetach()
dispatchSystemUiVisibilityChanged
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open fun dispatchSystemUiVisibilityChanged(p0: Int)
dispatchTouchEvent
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open fun dispatchTouchEvent(p0: MotionEvent): Boolean
dispatchTrackballEvent
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open fun dispatchTrackballEvent(p0: MotionEvent): Boolean
dispatchUnhandledMove
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open fun dispatchUnhandledMove(p0: View, p1: Int): Boolean
dispatchVisibilityChanged
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open fun dispatchVisibilityChanged(p0: View, p1: Int)
dispatchWindowFocusChanged
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open fun dispatchWindowFocusChanged(p0: Boolean)
dispatchWindowInsetsAnimationEnd
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open fun dispatchWindowInsetsAnimationEnd(p0: WindowInsetsAnimation)
dispatchWindowInsetsAnimationPrepare
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open fun dispatchWindowInsetsAnimationPrepare(p0: WindowInsetsAnimation)
dispatchWindowSystemUiVisiblityChanged
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open fun dispatchWindowSystemUiVisiblityChanged(p0: Int)
dispatchWindowVisibilityChanged
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open fun dispatchWindowVisibilityChanged(p0: Int)
draw
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open fun draw(p0: Canvas)
drawableHotspotChanged
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open fun drawableHotspotChanged(p0: Float, p1: Float)
drawableStateChanged
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open fun drawableStateChanged()
findFocus
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open fun findFocus(): View
findOnBackInvokedDispatcher
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fun findOnBackInvokedDispatcher(): OnBackInvokedDispatcher?
findViewById
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fun <T : View> findViewById(p0: Int): T
findViewsWithText
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open fun findViewsWithText(p0: ArrayList<View>, p1: CharSequence, p2: Int)
findViewWithTag
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fun <T : View> findViewWithTag(p0: Any): T
fitSystemWindows
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open fun fitSystemWindows(p0: Rect): Boolean
focusSearch
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open fun focusSearch(p0: Int): View
forceHasOverlappingRendering
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open fun forceHasOverlappingRendering(p0: Boolean)
forceLayout
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open fun forceLayout()
gatherTransparentRegion
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open fun gatherTransparentRegion(p0: Region?): Boolean
generateDisplayHash
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open fun generateDisplayHash(p0: String, p1: Rect?, p2: Executor, p3: DisplayHashResultCallback)
getAccessibilityClassName
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open fun getAccessibilityClassName(): CharSequence
getAccessibilityDelegate
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open fun getAccessibilityDelegate(): View.AccessibilityDelegate
getAccessibilityLiveRegion
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open fun getAccessibilityLiveRegion(): Int
getAccessibilityNodeProvider
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open fun getAccessibilityNodeProvider(): AccessibilityNodeProvider
getAccessibilityPaneTitle
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open fun getAccessibilityPaneTitle(): CharSequence?
getAccessibilityTraversalAfter
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open fun getAccessibilityTraversalAfter(): Int
getAccessibilityTraversalBefore
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open fun getAccessibilityTraversalBefore(): Int
getAlpha
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open fun getAlpha(): Float
getAnimation
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open fun getAnimation(): Animation
getAnimationMatrix
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open fun getAnimationMatrix(): Matrix?
getApplicationWindowToken
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open fun getApplicationWindowToken(): IBinder
getAttributeResolutionStack
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open fun getAttributeResolutionStack(p0: Int): IntArray
getAttributeSourceResourceMap
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open fun getAttributeSourceResourceMap(): MutableMap<Int, Int>
getAutofillHints
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open fun getAutofillHints(): Array<String>?
getAutofillId
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fun getAutofillId(): AutofillId
getAutofillType
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open fun getAutofillType(): Int
getAutofillValue
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open fun getAutofillValue(): AutofillValue?
getBackground
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open fun getBackground(): Drawable
getBackgroundTintBlendMode
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open fun getBackgroundTintBlendMode(): BlendMode?
getBackgroundTintList
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open fun getBackgroundTintList(): ColorStateList?
getBackgroundTintMode
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open fun getBackgroundTintMode(): PorterDuff.Mode?
getBaseline
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open fun getBaseline(): Int
getBottom
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fun getBottom(): Int
getBottomFadingEdgeStrength
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open fun getBottomFadingEdgeStrength(): Float
getBottomPaddingOffset
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open fun getBottomPaddingOffset(): Int
getCameraDistance
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open fun getCameraDistance(): Float
getClipBounds
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open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
getClipToOutline
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fun getClipToOutline(): Boolean
getContentCaptureSession
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fun getContentCaptureSession(): ContentCaptureSession?
getContentDescription
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open fun getContentDescription(): CharSequence
getContext
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fun getContext(): Context
getContextMenuInfo
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open fun getContextMenuInfo(): ContextMenu.ContextMenuInfo
getDefaultFocusHighlightEnabled
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fun getDefaultFocusHighlightEnabled(): Boolean
getDisplay
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open fun getDisplay(): Display
getDrawableState
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fun getDrawableState(): IntArray
getDrawingCache
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open fun getDrawingCache(): Bitmap
open fun getDrawingCache(p0: Boolean): Bitmap
getDrawingCacheBackgroundColor
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open fun getDrawingCacheBackgroundColor(): Int
getDrawingCacheQuality
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open fun getDrawingCacheQuality(): Int
getDrawingRect
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open fun getDrawingRect(p0: Rect)
getDrawingTime
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open fun getDrawingTime(): Long
getElevation
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open fun getElevation(): Float
getExplicitStyle
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open fun getExplicitStyle(): Int
getFilterTouchesWhenObscured
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open fun getFilterTouchesWhenObscured(): Boolean
getFitsSystemWindows
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open fun getFitsSystemWindows(): Boolean
getFocusable
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open fun getFocusable(): Int
getFocusables
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open fun getFocusables(p0: Int): ArrayList<View>
getFocusedRect
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open fun getFocusedRect(p0: Rect)
getForeground
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open fun getForeground(): Drawable
getForegroundGravity
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open fun getForegroundGravity(): Int
getForegroundTintBlendMode
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open fun getForegroundTintBlendMode(): BlendMode?
getForegroundTintList
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open fun getForegroundTintList(): ColorStateList?
getForegroundTintMode
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open fun getForegroundTintMode(): PorterDuff.Mode?
getGlobalVisibleRect
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fun getGlobalVisibleRect(p0: Rect): Boolean
open fun getGlobalVisibleRect(p0: Rect, p1: Point): Boolean
getHandler
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open fun getHandler(): Handler
getHasOverlappingRendering
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fun getHasOverlappingRendering(): Boolean
getHeight
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fun getHeight(): Int
getHitRect
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open fun getHitRect(p0: Rect)
getHorizontalFadingEdgeLength
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open fun getHorizontalFadingEdgeLength(): Int
getHorizontalScrollbarHeight
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open fun getHorizontalScrollbarHeight(): Int
getHorizontalScrollbarThumbDrawable
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open fun getHorizontalScrollbarThumbDrawable(): Drawable?
getHorizontalScrollbarTrackDrawable
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open fun getHorizontalScrollbarTrackDrawable(): Drawable?
getId
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open fun getId(): Int
getImportantForAccessibility
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open fun getImportantForAccessibility(): Int
getImportantForAutofill
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open fun getImportantForAutofill(): Int
getImportantForContentCapture
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open fun getImportantForContentCapture(): Int
getKeepScreenOn
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open fun getKeepScreenOn(): Boolean
getKeyDispatcherState
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open fun getKeyDispatcherState(): KeyEvent.DispatcherState
getLabelFor
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open fun getLabelFor(): Int
getLayerType
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open fun getLayerType(): Int
getLayoutDirection
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open fun getLayoutDirection(): Int
getLayoutParams
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open fun getLayoutParams(): ViewGroup.LayoutParams
getLeft
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fun getLeft(): Int
getLeftFadingEdgeStrength
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open fun getLeftFadingEdgeStrength(): Float
getLeftPaddingOffset
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open fun getLeftPaddingOffset(): Int
getLocalVisibleRect
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fun getLocalVisibleRect(p0: Rect): Boolean
getLocationInSurface
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open fun getLocationInSurface(p0: IntArray)
getLocationInWindow
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open fun getLocationInWindow(p0: IntArray)
getLocationOnScreen
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open fun getLocationOnScreen(p0: IntArray)
getMatrix
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open fun getMatrix(): Matrix
getMeasuredHeight
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fun getMeasuredHeight(): Int
getMeasuredHeightAndState
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fun getMeasuredHeightAndState(): Int
getMeasuredState
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fun getMeasuredState(): Int
getMeasuredWidth
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fun getMeasuredWidth(): Int
getMeasuredWidthAndState
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fun getMeasuredWidthAndState(): Int
getMinimumHeight
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open fun getMinimumHeight(): Int
getMinimumWidth
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open fun getMinimumWidth(): Int
getNextClusterForwardId
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open fun getNextClusterForwardId(): Int
getNextFocusDownId
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open fun getNextFocusDownId(): Int
getNextFocusForwardId
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open fun getNextFocusForwardId(): Int
getNextFocusLeftId
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open fun getNextFocusLeftId(): Int
getNextFocusRightId
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open fun getNextFocusRightId(): Int
getNextFocusUpId
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open fun getNextFocusUpId(): Int
getOnFocusChangeListener
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open fun getOnFocusChangeListener(): View.OnFocusChangeListener
getOutlineAmbientShadowColor
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open fun getOutlineAmbientShadowColor(): Int
getOutlineProvider
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open fun getOutlineProvider(): ViewOutlineProvider
getOutlineSpotShadowColor
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open fun getOutlineSpotShadowColor(): Int
getOverlay
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open fun getOverlay(): ViewOverlay
getOverScrollMode
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open fun getOverScrollMode(): Int
getPaddingBottom
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open fun getPaddingBottom(): Int
getPaddingEnd
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open fun getPaddingEnd(): Int
getPaddingLeft
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open fun getPaddingLeft(): Int
getPaddingRight
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open fun getPaddingRight(): Int
getPaddingStart
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open fun getPaddingStart(): Int
getPaddingTop
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open fun getPaddingTop(): Int
getParent
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fun getParent(): ViewParent
getParentForAccessibility
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open fun getParentForAccessibility(): ViewParent
getPivotX
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open fun getPivotX(): Float
getPivotY
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open fun getPivotY(): Float
getPointerIcon
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open fun getPointerIcon(): PointerIcon
getPreferKeepClearRects
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fun getPreferKeepClearRects(): MutableList<Rect>
getReceiveContentMimeTypes
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open fun getReceiveContentMimeTypes(): Array<String>?
getResources
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open fun getResources(): Resources
getRevealOnFocusHint
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fun getRevealOnFocusHint(): Boolean
getRight
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fun getRight(): Int
getRightFadingEdgeStrength
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open fun getRightFadingEdgeStrength(): Float
getRightPaddingOffset
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open fun getRightPaddingOffset(): Int
getRootSurfaceControl
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open fun getRootSurfaceControl(): AttachedSurfaceControl?
getRootView
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open fun getRootView(): View
getRootWindowInsets
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open fun getRootWindowInsets(): WindowInsets
getRotation
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open fun getRotation(): Float
getRotationX
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open fun getRotationX(): Float
getRotationY
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open fun getRotationY(): Float
getScaleX
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open fun getScaleX(): Float
getScaleY
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open fun getScaleY(): Float
getScrollBarDefaultDelayBeforeFade
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open fun getScrollBarDefaultDelayBeforeFade(): Int
getScrollBarFadeDuration
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open fun getScrollBarFadeDuration(): Int
getScrollBarSize
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open fun getScrollBarSize(): Int
getScrollBarStyle
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open fun getScrollBarStyle(): Int
getScrollCaptureHint
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open fun getScrollCaptureHint(): Int
getScrollIndicators
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open fun getScrollIndicators(): Int
getScrollX
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fun getScrollX(): Int
getScrollY
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fun getScrollY(): Int
getSolidColor
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open fun getSolidColor(): Int
getSourceLayoutResId
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open fun getSourceLayoutResId(): Int
getStateDescription
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fun getStateDescription(): CharSequence?
getStateListAnimator
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open fun getStateListAnimator(): StateListAnimator
getSuggestedMinimumHeight
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open fun getSuggestedMinimumHeight(): Int
getSuggestedMinimumWidth
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open fun getSuggestedMinimumWidth(): Int
getSystemGestureExclusionRects
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open fun getSystemGestureExclusionRects(): MutableList<Rect>
getSystemUiVisibility
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open fun getSystemUiVisibility(): Int
getTag
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open fun getTag(): Any
open fun getTag(p0: Int): Any
getTextAlignment
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open fun getTextAlignment(): Int
getTextDirection
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open fun getTextDirection(): Int
getTooltipText
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open fun getTooltipText(): CharSequence?
getTop
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fun getTop(): Int
getTopFadingEdgeStrength
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open fun getTopFadingEdgeStrength(): Float
getTopPaddingOffset
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open fun getTopPaddingOffset(): Int
getTouchables
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open fun getTouchables(): ArrayList<View>
getTouchDelegate
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open fun getTouchDelegate(): TouchDelegate
getTransitionAlpha
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open fun getTransitionAlpha(): Float
getTransitionName
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open fun getTransitionName(): String
getTranslationX
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open fun getTranslationX(): Float
getTranslationY
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open fun getTranslationY(): Float
getTranslationZ
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open fun getTranslationZ(): Float
getUniqueDrawingId
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open fun getUniqueDrawingId(): Long
getVerticalFadingEdgeLength
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open fun getVerticalFadingEdgeLength(): Int
getVerticalScrollbarPosition
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open fun getVerticalScrollbarPosition(): Int
getVerticalScrollbarThumbDrawable
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open fun getVerticalScrollbarThumbDrawable(): Drawable?
getVerticalScrollbarTrackDrawable
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open fun getVerticalScrollbarTrackDrawable(): Drawable?
getVerticalScrollbarWidth
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open fun getVerticalScrollbarWidth(): Int
getViewTranslationResponse
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open fun getViewTranslationResponse(): ViewTranslationResponse?
getViewTreeObserver
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open fun getViewTreeObserver(): ViewTreeObserver
getVisibility
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open fun getVisibility(): Int
getWidth
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fun getWidth(): Int
getWindowAttachCount
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open fun getWindowAttachCount(): Int
getWindowId
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open fun getWindowId(): WindowId
getWindowInsetsController
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open fun getWindowInsetsController(): WindowInsetsController?
getWindowSystemUiVisibility
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open fun getWindowSystemUiVisibility(): Int
getWindowToken
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open fun getWindowToken(): IBinder
getWindowVisibility
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open fun getWindowVisibility(): Int
getWindowVisibleDisplayFrame
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open fun getWindowVisibleDisplayFrame(p0: Rect)
getX
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open fun getX(): Float
getY
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open fun getY(): Float
getZ
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open fun getZ(): Float
hasExplicitFocusable
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open fun hasExplicitFocusable(): Boolean
hasFocus
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open fun hasFocus(): Boolean
hasFocusable
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open fun hasFocusable(): Boolean
hasNestedScrollingParent
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open fun hasNestedScrollingParent(): Boolean
hasOnClickListeners
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open fun hasOnClickListeners(): Boolean
hasOnLongClickListeners
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open fun hasOnLongClickListeners(): Boolean
hasOverlappingRendering
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open fun hasOverlappingRendering(): Boolean
hasPointerCapture
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open fun hasPointerCapture(): Boolean
hasTransientState
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open fun hasTransientState(): Boolean
hasWindowFocus
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open fun hasWindowFocus(): Boolean
invalidate
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open fun invalidate()
open fun invalidate(p0: Rect)
open fun invalidate(p0: Int, p1: Int, p2: Int, p3: Int)
invalidateDrawable
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open override fun invalidateDrawable(p0: Drawable)
invalidateOutline
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open fun invalidateOutline()
isAccessibilityFocused
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open fun isAccessibilityFocused(): Boolean
isAccessibilityHeading
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open fun isAccessibilityHeading(): Boolean
isActivated
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open fun isActivated(): Boolean
isAttachedToWindow
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open fun isAttachedToWindow(): Boolean
isAutoHandwritingEnabled
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open fun isAutoHandwritingEnabled(): Boolean
isClickable
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open fun isClickable(): Boolean
isContextClickable
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open fun isContextClickable(): Boolean
isDirty
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open fun isDirty(): Boolean
isDrawingCacheEnabled
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open fun isDrawingCacheEnabled(): Boolean
isDuplicateParentStateEnabled
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open fun isDuplicateParentStateEnabled(): Boolean
isEnabled
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open fun isEnabled(): Boolean
isFocusable
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fun isFocusable(): Boolean
isFocusableInTouchMode
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fun isFocusableInTouchMode(): Boolean
isFocused
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open fun isFocused(): Boolean
isFocusedByDefault
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fun isFocusedByDefault(): Boolean
isForceDarkAllowed
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open fun isForceDarkAllowed(): Boolean
isHapticFeedbackEnabled
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open fun isHapticFeedbackEnabled(): Boolean
isHardwareAccelerated
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open fun isHardwareAccelerated(): Boolean
isHorizontalFadingEdgeEnabled
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open fun isHorizontalFadingEdgeEnabled(): Boolean
isHorizontalScrollBarEnabled
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open fun isHorizontalScrollBarEnabled(): Boolean
isHovered
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open fun isHovered(): Boolean
isImportantForAccessibility
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open fun isImportantForAccessibility(): Boolean
isImportantForAutofill
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fun isImportantForAutofill(): Boolean
isImportantForContentCapture
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fun isImportantForContentCapture(): Boolean
isInEditMode
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open fun isInEditMode(): Boolean
isInLayout
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open fun isInLayout(): Boolean
isInTouchMode
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open fun isInTouchMode(): Boolean
isKeyboardNavigationCluster
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fun isKeyboardNavigationCluster(): Boolean
isLaidOut
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open fun isLaidOut(): Boolean
isLayoutDirectionResolved
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open fun isLayoutDirectionResolved(): Boolean
isLayoutRequested
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open fun isLayoutRequested(): Boolean
isLongClickable
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open fun isLongClickable(): Boolean
isNestedScrollingEnabled
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open fun isNestedScrollingEnabled(): Boolean
isOpaque
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open fun isOpaque(): Boolean
isPaddingOffsetRequired
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open fun isPaddingOffsetRequired(): Boolean
isPaddingRelative
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open fun isPaddingRelative(): Boolean
isPivotSet
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open fun isPivotSet(): Boolean
isPreferKeepClear
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fun isPreferKeepClear(): Boolean
isPressed
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open fun isPressed(): Boolean
isSaveEnabled
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open fun isSaveEnabled(): Boolean
isSaveFromParentEnabled
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open fun isSaveFromParentEnabled(): Boolean
isScreenReaderFocusable
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open fun isScreenReaderFocusable(): Boolean
isScrollbarFadingEnabled
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open fun isScrollbarFadingEnabled(): Boolean
isScrollContainer
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open fun isScrollContainer(): Boolean
isSelected
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open fun isSelected(): Boolean
isShowingLayoutBounds
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fun isShowingLayoutBounds(): Boolean
isShown
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open fun isShown(): Boolean
isSoundEffectsEnabled
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open fun isSoundEffectsEnabled(): Boolean
isTemporarilyDetached
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fun isTemporarilyDetached(): Boolean
isTextAlignmentResolved
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open fun isTextAlignmentResolved(): Boolean
isTextDirectionResolved
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open fun isTextDirectionResolved(): Boolean
isVerticalFadingEdgeEnabled
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open fun isVerticalFadingEdgeEnabled(): Boolean
isVerticalScrollBarEnabled
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open fun isVerticalScrollBarEnabled(): Boolean
isVisibleToUserForAutofill
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open fun isVisibleToUserForAutofill(p0: Int): Boolean
jumpDrawablesToCurrentState
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open fun jumpDrawablesToCurrentState()
keyboardNavigationClusterSearch
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open fun keyboardNavigationClusterSearch(p0: View, p1: Int): View
layout
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open fun layout(p0: Int, p1: Int, p2: Int, p3: Int)
measure
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fun measure(p0: Int, p1: Int)
offsetLeftAndRight
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open fun offsetLeftAndRight(p0: Int)
offsetTopAndBottom
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open fun offsetTopAndBottom(p0: Int)
onAnimationEnd
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open fun onAnimationEnd()
onAnimationStart
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open fun onAnimationStart()
onApplyWindowInsets
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open fun onApplyWindowInsets(p0: WindowInsets): WindowInsets
onAttachedToWindow
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open fun onAttachedToWindow()
onCancelPendingInputEvents
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open fun onCancelPendingInputEvents()
onCapturedPointerEvent
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open fun onCapturedPointerEvent(p0: MotionEvent): Boolean
onCheckIsTextEditor
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open fun onCheckIsTextEditor(): Boolean
onConfigurationChanged
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open fun onConfigurationChanged(p0: Configuration)
onCreateContextMenu
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open fun onCreateContextMenu(p0: ContextMenu)
onCreateDrawableState
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open fun onCreateDrawableState(p0: Int): IntArray
onCreateInputConnection
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open fun onCreateInputConnection(p0: EditorInfo): InputConnection
onCreateViewTranslationRequest
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open fun onCreateViewTranslationRequest(p0: IntArray, p1: Consumer<ViewTranslationRequest>)
onCreateVirtualViewTranslationRequests
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onDetachedFromWindow
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open fun onDetachedFromWindow()
onDisplayHint
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open fun onDisplayHint(p0: Int)
onDragEvent
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open fun onDragEvent(p0: DragEvent): Boolean
onDrawForeground
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open fun onDrawForeground(p0: Canvas)
onDrawScrollBars
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fun onDrawScrollBars(p0: Canvas)
onFilterTouchEventForSecurity
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open fun onFilterTouchEventForSecurity(p0: MotionEvent): Boolean
onFinishInflate
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open fun onFinishInflate()
onFinishTemporaryDetach
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open fun onFinishTemporaryDetach()
onFocusChanged
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open fun onFocusChanged(p0: Boolean, p1: Int, p2: Rect?)
onGenericMotionEvent
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open fun onGenericMotionEvent(p0: MotionEvent): Boolean
onHoverChanged
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open fun onHoverChanged(p0: Boolean)
onHoverEvent
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open fun onHoverEvent(p0: MotionEvent): Boolean
onInitializeAccessibilityEvent
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open fun onInitializeAccessibilityEvent(p0: AccessibilityEvent)
onInitializeAccessibilityNodeInfo
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open fun onInitializeAccessibilityNodeInfo(p0: AccessibilityNodeInfo)
onKeyDown
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open override fun onKeyDown(p0: Int, p1: KeyEvent): Boolean
onKeyLongPress
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open override fun onKeyLongPress(p0: Int, p1: KeyEvent): Boolean
onKeyMultiple
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open override fun onKeyMultiple(p0: Int, p1: Int, p2: KeyEvent): Boolean
onKeyPreIme
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open fun onKeyPreIme(p0: Int, p1: KeyEvent): Boolean
onKeyShortcut
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open fun onKeyShortcut(p0: Int, p1: KeyEvent): Boolean
onKeyUp
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open override fun onKeyUp(p0: Int, p1: KeyEvent): Boolean
onLayout
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open fun onLayout(p0: Boolean, p1: Int, p2: Int, p3: Int, p4: Int)
onMeasure
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open fun onMeasure(p0: Int, p1: Int)
onOverScrolled
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open fun onOverScrolled(p0: Int, p1: Int, p2: Boolean, p3: Boolean)
onPointerCaptureChange
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open fun onPointerCaptureChange(p0: Boolean)
onPopulateAccessibilityEvent
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open fun onPopulateAccessibilityEvent(p0: AccessibilityEvent)
onProvideAutofillStructure
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open fun onProvideAutofillStructure(p0: ViewStructure, p1: Int)
onProvideAutofillVirtualStructure
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open fun onProvideAutofillVirtualStructure(p0: ViewStructure, p1: Int)
onProvideContentCaptureStructure
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open fun onProvideContentCaptureStructure(p0: ViewStructure, p1: Int)
onProvideStructure
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open fun onProvideStructure(p0: ViewStructure)
onProvideVirtualStructure
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open fun onProvideVirtualStructure(p0: ViewStructure)
onReceiveContent
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open fun onReceiveContent(p0: ContentInfo): ContentInfo?
onResolvePointerIcon
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open fun onResolvePointerIcon(p0: MotionEvent, p1: Int): PointerIcon
onRestoreInstanceState
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open fun onRestoreInstanceState(p0: Parcelable)
onRtlPropertiesChanged
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open fun onRtlPropertiesChanged(p0: Int)
onSaveInstanceState
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open fun onSaveInstanceState(): Parcelable?
onScreenStateChanged
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open fun onScreenStateChanged(p0: Int)
onScrollCaptureSearch
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open fun onScrollCaptureSearch(p0: Rect, p1: Point, p2: Consumer<ScrollCaptureTarget>)
onScrollChanged
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open fun onScrollChanged(p0: Int, p1: Int, p2: Int, p3: Int)
onSetAlpha
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open fun onSetAlpha(p0: Int): Boolean
onStartTemporaryDetach
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open fun onStartTemporaryDetach()
onTouchEvent
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open fun onTouchEvent(p0: MotionEvent): Boolean
onTrackballEvent
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open fun onTrackballEvent(p0: MotionEvent): Boolean
onViewTranslationResponse
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open fun onViewTranslationResponse(p0: ViewTranslationResponse)
onVirtualViewTranslationResponses
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onVisibilityAggregated
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open fun onVisibilityAggregated(p0: Boolean)
onVisibilityChanged
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open fun onVisibilityChanged(p0: View, p1: Int)
onWindowFocusChanged
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open fun onWindowFocusChanged(p0: Boolean)
onWindowSystemUiVisibilityChanged
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open fun onWindowSystemUiVisibilityChanged(p0: Int)
onWindowVisibilityChanged
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open fun onWindowVisibilityChanged(p0: Int)
overScrollBy
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open fun overScrollBy(p0: Int, p1: Int, p2: Int, p3: Int, p4: Int, p5: Int, p6: Int, p7: Int, p8: Boolean): Boolean
performAccessibilityAction
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open fun performAccessibilityAction(p0: Int, p1: Bundle?): Boolean
performClick
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open fun performClick(): Boolean
performContextClick
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open fun performContextClick(): Boolean
open fun performContextClick(p0: Float, p1: Float): Boolean
performHapticFeedback
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open fun performHapticFeedback(p0: Int): Boolean
open fun performHapticFeedback(p0: Int, p1: Int): Boolean
performLongClick
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open fun performLongClick(): Boolean
open fun performLongClick(p0: Float, p1: Float): Boolean
performReceiveContent
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open fun performReceiveContent(p0: ContentInfo): ContentInfo?
playSoundEffect
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open fun playSoundEffect(p0: Int)
post
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open fun post(p0: Runnable): Boolean
postDelayed
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open fun postDelayed(p0: Runnable, p1: Long): Boolean
postInvalidate
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open fun postInvalidate()
open fun postInvalidate(p0: Int, p1: Int, p2: Int, p3: Int)
postInvalidateDelayed
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open fun postInvalidateDelayed(p0: Long)
open fun postInvalidateDelayed(p0: Long, p1: Int, p2: Int, p3: Int, p4: Int)
postInvalidateOnAnimation
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open fun postInvalidateOnAnimation()
open fun postInvalidateOnAnimation(p0: Int, p1: Int, p2: Int, p3: Int)
postOnAnimation
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open fun postOnAnimation(p0: Runnable)
postOnAnimationDelayed
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open fun postOnAnimationDelayed(p0: Runnable, p1: Long)
refreshDrawableState
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open fun refreshDrawableState()
releasePointerCapture
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open fun releasePointerCapture()
removeCallbacks
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open fun removeCallbacks(p0: Runnable): Boolean
removeOnAttachStateChangeListener
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removeOnLayoutChangeListener
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open fun removeOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
removeOnUnhandledKeyEventListener
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requestApplyInsets
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open fun requestApplyInsets()
requestFitSystemWindows
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open fun requestFitSystemWindows()
requestFocus
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fun requestFocus(): Boolean
fun requestFocus(p0: Int): Boolean
open fun requestFocus(p0: Int, p1: Rect): Boolean
requestFocusFromTouch
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fun requestFocusFromTouch(): Boolean
requestLayout
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open fun requestLayout()
requestPointerCapture
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open fun requestPointerCapture()
requestRectangleOnScreen
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open fun requestRectangleOnScreen(p0: Rect): Boolean
open fun requestRectangleOnScreen(p0: Rect, p1: Boolean): Boolean
requestUnbufferedDispatch
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fun requestUnbufferedDispatch(p0: MotionEvent)
fun requestUnbufferedDispatch(p0: Int)
requireViewById
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fun <T : View> requireViewById(p0: Int): T
resetPivot
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open fun resetPivot()
restoreDefaultFocus
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open fun restoreDefaultFocus(): Boolean
restoreHierarchyState
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open fun restoreHierarchyState(p0: SparseArray<Parcelable>)
saveAttributeDataForStyleable
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fun saveAttributeDataForStyleable(p0: Context, p1: IntArray, p2: AttributeSet?, p3: TypedArray, p4: Int, p5: Int)
saveHierarchyState
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open fun saveHierarchyState(p0: SparseArray<Parcelable>)
scheduleDrawable
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open override fun scheduleDrawable(p0: Drawable, p1: Runnable, p2: Long)
scrollBy
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open fun scrollBy(p0: Int, p1: Int)
scrollTo
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open fun scrollTo(p0: Int, p1: Int)
sendAccessibilityEvent
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open override fun sendAccessibilityEvent(p0: Int)
sendAccessibilityEventUnchecked
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open override fun sendAccessibilityEventUnchecked(p0: AccessibilityEvent)
setAccessibilityDelegate
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open fun setAccessibilityDelegate(p0: View.AccessibilityDelegate?)
setAccessibilityHeading
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open fun setAccessibilityHeading(p0: Boolean)
setAccessibilityLiveRegion
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open fun setAccessibilityLiveRegion(p0: Int)
setAccessibilityPaneTitle
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open fun setAccessibilityPaneTitle(p0: CharSequence?)
setAccessibilityTraversalAfter
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open fun setAccessibilityTraversalAfter(p0: Int)
setAccessibilityTraversalBefore
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open fun setAccessibilityTraversalBefore(p0: Int)
setActivated
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open fun setActivated(p0: Boolean)
setAllowClickWhenDisabled
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open fun setAllowClickWhenDisabled(p0: Boolean)
setAlpha
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open fun setAlpha(p0: Float)
setAnimation
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open fun setAnimation(p0: Animation)
setAnimationMatrix
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open fun setAnimationMatrix(p0: Matrix?)
setAutofillHints
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open fun setAutofillHints(vararg p0: String)
setAutofillId
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open fun setAutofillId(p0: AutofillId?)
setAutoHandwritingEnabled
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open fun setAutoHandwritingEnabled(p0: Boolean)
setBackground
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open fun setBackground(p0: Drawable)
setBackgroundColor
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open fun setBackgroundColor(p0: Int)
setBackgroundDrawable
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open fun setBackgroundDrawable(p0: Drawable)
setBackgroundResource
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open fun setBackgroundResource(p0: Int)
setBackgroundTintBlendMode
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open fun setBackgroundTintBlendMode(p0: BlendMode?)
setBackgroundTintList
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open fun setBackgroundTintList(p0: ColorStateList?)
setBackgroundTintMode
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open fun setBackgroundTintMode(p0: PorterDuff.Mode?)
setBottom
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fun setBottom(p0: Int)
setCameraDistance
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open fun setCameraDistance(p0: Float)
setClickable
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open fun setClickable(p0: Boolean)
setClipBounds
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open fun setClipBounds(p0: Rect)
setClipToOutline
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open fun setClipToOutline(p0: Boolean)
setContentCaptureSession
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open fun setContentCaptureSession(p0: ContentCaptureSession?)
setContentDescription
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open fun setContentDescription(p0: CharSequence)
setContextClickable
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open fun setContextClickable(p0: Boolean)
setDefaultFocusHighlightEnabled
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open fun setDefaultFocusHighlightEnabled(p0: Boolean)
setDrawingCacheBackgroundColor
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open fun setDrawingCacheBackgroundColor(p0: Int)
setDrawingCacheEnabled
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open fun setDrawingCacheEnabled(p0: Boolean)
setDrawingCacheQuality
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open fun setDrawingCacheQuality(p0: Int)
setDuplicateParentStateEnabled
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open fun setDuplicateParentStateEnabled(p0: Boolean)
setElevation
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open fun setElevation(p0: Float)
setEnabled
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open fun setEnabled(p0: Boolean)
setFadingEdgeLength
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open fun setFadingEdgeLength(p0: Int)
setFilterTouchesWhenObscured
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open fun setFilterTouchesWhenObscured(p0: Boolean)
setFitsSystemWindows
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open fun setFitsSystemWindows(p0: Boolean)
setFocusable
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open fun setFocusable(p0: Boolean)
open fun setFocusable(p0: Int)
setFocusableInTouchMode
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open fun setFocusableInTouchMode(p0: Boolean)
setFocusedByDefault
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open fun setFocusedByDefault(p0: Boolean)
setForceDarkAllowed
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open fun setForceDarkAllowed(p0: Boolean)
setForeground
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open fun setForeground(p0: Drawable)
setForegroundGravity
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open fun setForegroundGravity(p0: Int)
setForegroundTintBlendMode
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open fun setForegroundTintBlendMode(p0: BlendMode?)
setForegroundTintList
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open fun setForegroundTintList(p0: ColorStateList?)
setForegroundTintMode
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open fun setForegroundTintMode(p0: PorterDuff.Mode?)
setHapticFeedbackEnabled
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open fun setHapticFeedbackEnabled(p0: Boolean)
setHasTransientState
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open fun setHasTransientState(p0: Boolean)
setHorizontalFadingEdgeEnabled
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open fun setHorizontalFadingEdgeEnabled(p0: Boolean)
setHorizontalScrollBarEnabled
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open fun setHorizontalScrollBarEnabled(p0: Boolean)
setHorizontalScrollbarThumbDrawable
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open fun setHorizontalScrollbarThumbDrawable(p0: Drawable?)
setHorizontalScrollbarTrackDrawable
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open fun setHorizontalScrollbarTrackDrawable(p0: Drawable?)
setHovered
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open fun setHovered(p0: Boolean)
setId
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open fun setId(p0: Int)
setImportantForAccessibility
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open fun setImportantForAccessibility(p0: Int)
setImportantForAutofill
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open fun setImportantForAutofill(p0: Int)
setImportantForContentCapture
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open fun setImportantForContentCapture(p0: Int)
setKeepScreenOn
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open fun setKeepScreenOn(p0: Boolean)
setKeyboardNavigationCluster
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open fun setKeyboardNavigationCluster(p0: Boolean)
setLabelFor
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open fun setLabelFor(p0: Int)
setLayerPaint
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open fun setLayerPaint(p0: Paint?)
setLayerType
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open fun setLayerType(p0: Int, p1: Paint?)
setLayoutDirection
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open fun setLayoutDirection(p0: Int)
setLayoutParams
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open fun setLayoutParams(p0: ViewGroup.LayoutParams)
setLeft
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fun setLeft(p0: Int)
setLeftTopRightBottom
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fun setLeftTopRightBottom(p0: Int, p1: Int, p2: Int, p3: Int)
setLongClickable
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open fun setLongClickable(p0: Boolean)
setMeasuredDimension
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fun setMeasuredDimension(p0: Int, p1: Int)
setMinimumHeight
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open fun setMinimumHeight(p0: Int)
setMinimumWidth
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open fun setMinimumWidth(p0: Int)
setNestedScrollingEnabled
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open fun setNestedScrollingEnabled(p0: Boolean)
setNextClusterForwardId
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open fun setNextClusterForwardId(p0: Int)
setNextFocusDownId
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open fun setNextFocusDownId(p0: Int)
setNextFocusForwardId
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open fun setNextFocusForwardId(p0: Int)
setNextFocusLeftId
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open fun setNextFocusLeftId(p0: Int)
setNextFocusRightId
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open fun setNextFocusRightId(p0: Int)
setNextFocusUpId
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open fun setNextFocusUpId(p0: Int)
setOnApplyWindowInsetsListener
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open fun setOnApplyWindowInsetsListener(p0: View.OnApplyWindowInsetsListener)
setOnCapturedPointerListener
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open fun setOnCapturedPointerListener(p0: View.OnCapturedPointerListener)
setOnClickListener
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open fun setOnClickListener(p0: View.OnClickListener?)
setOnContextClickListener
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open fun setOnContextClickListener(p0: View.OnContextClickListener?)
setOnCreateContextMenuListener
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open fun setOnCreateContextMenuListener(p0: View.OnCreateContextMenuListener)
setOnDragListener
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open fun setOnDragListener(p0: View.OnDragListener)
setOnFocusChangeListener
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open fun setOnFocusChangeListener(p0: View.OnFocusChangeListener)
setOnGenericMotionListener
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open fun setOnGenericMotionListener(p0: View.OnGenericMotionListener)
setOnHoverListener
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open fun setOnHoverListener(p0: View.OnHoverListener)
setOnKeyListener
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open fun setOnKeyListener(p0: View.OnKeyListener)
setOnLongClickListener
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open fun setOnLongClickListener(p0: View.OnLongClickListener?)
setOnReceiveContentListener
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open fun setOnReceiveContentListener(p0: Array<String>?, p1: OnReceiveContentListener?)
setOnScrollChangeListener
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open fun setOnScrollChangeListener(p0: View.OnScrollChangeListener)
setOnTouchListener
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open fun setOnTouchListener(p0: View.OnTouchListener)
setOutlineAmbientShadowColor
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open fun setOutlineAmbientShadowColor(p0: Int)
setOutlineProvider
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open fun setOutlineProvider(p0: ViewOutlineProvider)
setOutlineSpotShadowColor
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open fun setOutlineSpotShadowColor(p0: Int)
setOverScrollMode
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open fun setOverScrollMode(p0: Int)
setPadding
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open fun setPadding(p0: Int, p1: Int, p2: Int, p3: Int)
setPaddingRelative
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open fun setPaddingRelative(p0: Int, p1: Int, p2: Int, p3: Int)
setPivotX
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open fun setPivotX(p0: Float)
setPivotY
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open fun setPivotY(p0: Float)
setPointerIcon
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open fun setPointerIcon(p0: PointerIcon)
setPreferKeepClear
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fun setPreferKeepClear(p0: Boolean)
setPreferKeepClearRects
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fun setPreferKeepClearRects(p0: MutableList<Rect>)
setPressed
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open fun setPressed(p0: Boolean)
setProgress
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fun setProgress(@FloatRange(from = 0.0, to = 100.0progress: Float)
setProgressBackgroundColor
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fun setProgressBackgroundColor(color: Int)
setProgressColor
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fun setProgressColor(startColor: Int, endColor: Int)
setProgressWidth
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fun setProgressWidth(width: Float)
setRenderEffect
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open fun setRenderEffect(p0: RenderEffect?)
setRevealOnFocusHint
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fun setRevealOnFocusHint(p0: Boolean)
setRight
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fun setRight(p0: Int)
setRotation
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open fun setRotation(p0: Float)
setRotationX
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open fun setRotationX(p0: Float)
setRotationY
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open fun setRotationY(p0: Float)
setRounded
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fun setRounded(rounded: Boolean)
setSaveEnabled
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open fun setSaveEnabled(p0: Boolean)
setSaveFromParentEnabled
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open fun setSaveFromParentEnabled(p0: Boolean)
setScaleX
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open fun setScaleX(p0: Float)
setScaleY
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open fun setScaleY(p0: Float)
setScreenReaderFocusable
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open fun setScreenReaderFocusable(p0: Boolean)
setScrollBarDefaultDelayBeforeFade
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open fun setScrollBarDefaultDelayBeforeFade(p0: Int)
setScrollBarFadeDuration
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open fun setScrollBarFadeDuration(p0: Int)
setScrollbarFadingEnabled
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open fun setScrollbarFadingEnabled(p0: Boolean)
setScrollBarSize
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open fun setScrollBarSize(p0: Int)
setScrollBarStyle
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open fun setScrollBarStyle(p0: Int)
setScrollCaptureCallback
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fun setScrollCaptureCallback(p0: ScrollCaptureCallback?)
setScrollCaptureHint
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open fun setScrollCaptureHint(p0: Int)
setScrollContainer
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open fun setScrollContainer(p0: Boolean)
setScrollIndicators
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open fun setScrollIndicators(p0: Int)
open fun setScrollIndicators(p0: Int, p1: Int)
setScrollX
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open fun setScrollX(p0: Int)
setScrollY
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open fun setScrollY(p0: Int)
setSelected
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open fun setSelected(p0: Boolean)
setSoundEffectsEnabled
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open fun setSoundEffectsEnabled(p0: Boolean)
setStateDescription
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open fun setStateDescription(p0: CharSequence?)
setStateListAnimator
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open fun setStateListAnimator(p0: StateListAnimator)
setSystemGestureExclusionRects
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open fun setSystemGestureExclusionRects(p0: MutableList<Rect>)
setSystemUiVisibility
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open fun setSystemUiVisibility(p0: Int)
setTag
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open fun setTag(p0: Any)
open fun setTag(p0: Int, p1: Any)
setTextAlignment
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open fun setTextAlignment(p0: Int)
setTextDirection
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open fun setTextDirection(p0: Int)
setTooltipText
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open fun setTooltipText(p0: CharSequence?)
setTop
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fun setTop(p0: Int)
setTouchDelegate
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open fun setTouchDelegate(p0: TouchDelegate)
setTransitionAlpha
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open fun setTransitionAlpha(p0: Float)
setTransitionName
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fun setTransitionName(p0: String)
setTransitionVisibility
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open fun setTransitionVisibility(p0: Int)
setTranslationX
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open fun setTranslationX(p0: Float)
setTranslationY
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open fun setTranslationY(p0: Float)
setTranslationZ
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open fun setTranslationZ(p0: Float)
setVerticalFadingEdgeEnabled
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open fun setVerticalFadingEdgeEnabled(p0: Boolean)
setVerticalScrollBarEnabled
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open fun setVerticalScrollBarEnabled(p0: Boolean)
setVerticalScrollbarPosition
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open fun setVerticalScrollbarPosition(p0: Int)
setVerticalScrollbarThumbDrawable
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open fun setVerticalScrollbarThumbDrawable(p0: Drawable?)
setVerticalScrollbarTrackDrawable
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open fun setVerticalScrollbarTrackDrawable(p0: Drawable?)
setViewTranslationCallback
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open fun setViewTranslationCallback(p0: ViewTranslationCallback)
setVisibility
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open fun setVisibility(p0: Int)
setWillNotCacheDrawing
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open fun setWillNotCacheDrawing(p0: Boolean)
setWillNotDraw
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open fun setWillNotDraw(p0: Boolean)
setWindowInsetsAnimationCallback
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open fun setWindowInsetsAnimationCallback(p0: WindowInsetsAnimation.Callback?)
setX
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open fun setX(p0: Float)
setY
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open fun setY(p0: Float)
setZ
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open fun setZ(p0: Float)
showContextMenu
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open fun showContextMenu(): Boolean
open fun showContextMenu(p0: Float, p1: Float): Boolean
startActionMode
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open fun startActionMode(p0: ActionMode.Callback): ActionMode
open fun startActionMode(p0: ActionMode.Callback, p1: Int): ActionMode
startAnimation
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open fun startAnimation(p0: Animation)
startDrag
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fun startDrag(p0: ClipData, p1: View.DragShadowBuilder, p2: Any, p3: Int): Boolean
startDragAndDrop
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fun startDragAndDrop(p0: ClipData, p1: View.DragShadowBuilder, p2: Any, p3: Int): Boolean
startNestedScroll
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open fun startNestedScroll(p0: Int): Boolean
stopNestedScroll
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open fun stopNestedScroll()
toString
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open override fun toString(): String
transformMatrixToGlobal
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open fun transformMatrixToGlobal(p0: Matrix)
transformMatrixToLocal
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open fun transformMatrixToLocal(p0: Matrix)
unscheduleDrawable
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open fun unscheduleDrawable(p0: Drawable)
open override fun unscheduleDrawable(p0: Drawable, p1: Runnable)
updateDragShadow
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fun updateDragShadow(p0: View.DragShadowBuilder)
verifyDrawable
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open fun verifyDrawable(p0: Drawable): Boolean
willNotCacheDrawing
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open fun willNotCacheDrawing(): Boolean
willNotDraw
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open fun willNotDraw(): Boolean