Story Group View
This class defines the parent class of the custom styling StoryGroupView classes
Constructors
StoryGroupView
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Functions
add Children For Accessibility
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add Extra Data To Accessibility Node Info
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open override fun addExtraDataToAccessibilityNodeInfo(p0: AccessibilityNodeInfo, p1: String, p2: Bundle?)
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add Focusables
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add Keyboard Navigation Clusters
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open override fun addKeyboardNavigationClusters(p0: MutableCollection<View>, p1: Int)
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add On Attach State Change Listener
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open fun addOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
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add On Layout Change Listener
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add On Unhandled Key Event Listener
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open fun addOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)
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add States From Children
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add Touchables
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add View
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add View In Layout
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open fun addViewInLayout(p0: View, p1: Int, p2: ViewGroup.LayoutParams): Boolean
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open fun addViewInLayout(p0: View, p1: Int, p2: ViewGroup.LayoutParams, p3: Boolean): Boolean
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animate
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announce For Accessibility
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attach Layout Animation Parameters
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open fun attachLayoutAnimationParameters(p0: View, p1: ViewGroup.LayoutParams, p2: Int, p3: Int)
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attach View To Parent
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open fun attachViewToParent(p0: View, p1: Int, p2: ViewGroup.LayoutParams)
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autofill
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awaken Scroll Bars
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bring Child To Front
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bring To Front
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open fun bringToFront()
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build Drawing Cache
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build Layer
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open fun buildLayer()
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call On Click
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can Animate
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cancel Drag And Drop
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fun cancelDragAndDrop()
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cancel Long Press
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open fun cancelLongPress()
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cancel Pending Input Events
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fun cancelPendingInputEvents()
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can Resolve Layout Direction
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can Resolve Text Alignment
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can Resolve Text Direction
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can Scroll Horizontally
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can Scroll Vertically
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check Input Connection Proxy
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check Layout Params
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child Drawable State Changed
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child Has Transient State Changed
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cleanup Layout State
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clear Animation
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open fun clearAnimation()
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clear Child Focus
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clear Disappearing Children
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open fun clearDisappearingChildren()
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clear Focus
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open override fun clearFocus()
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compute Horizontal Scroll Extent
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compute Horizontal Scroll Offset
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compute Horizontal Scroll Range
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compute Scroll
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open fun computeScroll()
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compute System Window Insets
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open fun computeSystemWindowInsets(p0: WindowInsets, p1: Rect): WindowInsets
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compute Vertical Scroll Extent
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compute Vertical Scroll Offset
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compute Vertical Scroll Range
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create Accessibility Node Info
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create Context Menu
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destroy Drawing Cache
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detach All Views From Parent
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open fun detachAllViewsFromParent()
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detach View From Parent
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detach Views From Parent
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dispatch Apply Window Insets
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open override fun dispatchApplyWindowInsets(p0: WindowInsets): WindowInsets
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dispatch Captured Pointer Event
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dispatch Configuration Changed
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dispatch Display Hint
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dispatch Drag Event
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dispatch Draw
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dispatch Drawable Hotspot Changed
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dispatch Finish Temporary Detach
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open override fun dispatchFinishTemporaryDetach()
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dispatch Freeze Self Only
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dispatch Generic Focused Event
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dispatch Generic Motion Event
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dispatch Generic Pointer Event
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dispatch Hover Event
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dispatch Key Event
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dispatch Key Event Pre Ime
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dispatch Key Shortcut Event
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dispatch Nested Fling
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dispatch Nested Pre Fling
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dispatch Nested Pre Perform Accessibility Action
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open fun dispatchNestedPrePerformAccessibilityAction(p0: Int, p1: Bundle): Boolean
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dispatch Nested Pre Scroll
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dispatch Nested Scroll
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dispatch Pointer Capture Changed
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dispatch Populate Accessibility Event
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open fun dispatchPopulateAccessibilityEvent(p0: AccessibilityEvent): Boolean
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dispatch Provide Autofill Structure
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open override fun dispatchProvideAutofillStructure(p0: ViewStructure, p1: Int)
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dispatch Provide Structure
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dispatch Restore Instance State
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open override fun dispatchRestoreInstanceState(p0: SparseArray<Parcelable>)
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dispatch Save Instance State
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dispatch Set Activated
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dispatch Set Pressed
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dispatch Set Selected
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dispatch Start Temporary Detach
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open override fun dispatchStartTemporaryDetach()
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dispatch System Ui Visibility Changed
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dispatch Thaw Self Only
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dispatch Touch Event
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dispatch Trackball Event
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dispatch Unhandled Move
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dispatch Visibility Changed
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dispatch Window Focus Changed
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dispatch Window Insets Animation End
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open override fun dispatchWindowInsetsAnimationEnd(p0: WindowInsetsAnimation)
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dispatch Window Insets Animation Prepare
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open override fun dispatchWindowInsetsAnimationPrepare(p0: WindowInsetsAnimation)
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dispatch Window Insets Animation Progress
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open override fun dispatchWindowInsetsAnimationProgress(p0: WindowInsets, p1: MutableList<WindowInsetsAnimation>): WindowInsets
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dispatch Window Insets Animation Start
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open override fun dispatchWindowInsetsAnimationStart(p0: WindowInsetsAnimation, p1: WindowInsetsAnimation.Bounds): WindowInsetsAnimation.Bounds
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dispatch Window System Ui Visiblity Changed
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dispatch Window Visibility Changed
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drawable Hotspot Changed
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drawable State Changed
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open override fun drawableStateChanged()
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end View Transition
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find View By Id
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find Views With Text
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open override fun findViewsWithText(p0: ArrayList<View>, p1: CharSequence, p2: Int)
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find View With Tag
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fit System Windows
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focusable View Available
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focus Search
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force Has Overlapping Rendering
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force Layout
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open fun forceLayout()
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gather Transparent Region
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generate Default Layout Params
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open override fun generateDefaultLayoutParams(): FrameLayout.LayoutParams
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generate Layout Params
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open override fun generateLayoutParams(p0: AttributeSet): FrameLayout.LayoutParams
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open override fun generateLayoutParams(p0: ViewGroup.LayoutParams): ViewGroup.LayoutParams
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get Accessibility Class Name
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get Accessibility Delegate
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get Accessibility Live Region
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get Accessibility Node Provider
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get Accessibility Pane Title
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get Accessibility Traversal After
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get Accessibility Traversal Before
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get Animation
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get Animation Matrix
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get Application Window Token
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get Attribute Resolution Stack
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get Attribute Source Resource Map
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get Autofill Hints
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get Autofill Id
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get Autofill Type
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get Autofill Value
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get Background
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get Background Tint Blend Mode
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get Background Tint List
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get Background Tint Mode
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get Baseline
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get Bottom Fading Edge Strength
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get Bottom Padding Offset
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get Camera Distance
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get Child At
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get Child Count
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get Child Drawing Order
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get Child Static Transformation
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open fun getChildStaticTransformation(p0: View, p1: Transformation): Boolean
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get Child Visible Rect
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open override fun getChildVisibleRect(p0: View, p1: Rect, p2: Point): Boolean
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get Clip Bounds
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get Clip Children
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get Clip To Outline
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get Clip To Padding
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get Consider Gone Children When Measuring
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get Content Capture Session
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get Content Description
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get Context
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get Context Menu Info
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get Default Focus Highlight Enabled
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get Descendant Focusability
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get Display
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get Drawable State
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get Drawing Cache
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get Drawing Cache Background Color
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get Drawing Cache Quality
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get Drawing Rect
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get Drawing Time
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get Elevation
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get Explicit Style
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get Filter Touches When Obscured
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get Fits System Windows
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get Focusable
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get Focusables
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get Focused Child
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get Focused Rect
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get Foreground
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get Foreground Gravity
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get Foreground Tint Blend Mode
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get Foreground Tint List
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get Foreground Tint Mode
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get Global Visible Rect
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get Handler
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get Has Overlapping Rendering
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get Hit Rect
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get Horizontal Fading Edge Length
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get Horizontal Scrollbar Height
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get Horizontal Scrollbar Thumb Drawable
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get Horizontal Scrollbar Track Drawable
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get Important For Accessibility
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get Important For Autofill
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get Important For Content Capture
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get Keep Screen On
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get Key Dispatcher State
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get Label For
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get Layer Type
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get Layout Animation
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get Layout Animation Listener
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get Layout Direction
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get Layout Mode
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get Layout Params
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get Layout Transition
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get Left Fading Edge Strength
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get Left Padding Offset
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get Local Visible Rect
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get Location In Surface
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get Location In Window
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get Location On Screen
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get Measure All Children
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get Measured Height
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get Measured Height And State
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get Measured State
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get Measured Width
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get Measured Width And State
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get Minimum Height
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get Minimum Width
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get Nested Scroll Axes
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get Next Cluster Forward Id
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get Next Focus Down Id
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get Next Focus Forward Id
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get Next Focus Left Id
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get Next Focus Right Id
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get Next Focus Up Id
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get On Focus Change Listener
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get Outline Ambient Shadow Color
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get Outline Provider
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get Outline Spot Shadow Color
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get Overlay
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get Over Scroll Mode
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get Padding Bottom
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get Padding End
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get Padding Left
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get Padding Right
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get Padding Start
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get Padding Top
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get Parent
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get Parent For Accessibility
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get Persistent Drawing Cache
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get Pointer Icon
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get Resources
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get Reveal On Focus Hint
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get Right Fading Edge Strength
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get Right Padding Offset
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get Root View
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get Root Window Insets
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get Rotation
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get Rotation X
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get Rotation Y
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get Scroll Bar Default Delay Before Fade
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get Scroll Bar Fade Duration
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get Scroll Bar Size
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get Scroll Bar Style
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get Scroll Indicators
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get Scroll X
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get Scroll Y
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get Solid Color
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get Source Layout Res Id
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get State Description
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get State List Animator
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get Suggested Minimum Height
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get Suggested Minimum Width
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get System Gesture Exclusion Rects
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get System Ui Visibility
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get Text Alignment
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get Text Direction
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get Tooltip Text
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get Top Fading Edge Strength
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get Top Padding Offset
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get Touchables
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get Touch Delegate
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get Touchscreen Blocks Focus
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get Transition Alpha
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get Transition Name
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get Translation X
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get Translation Y
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get Translation Z
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get Unique Drawing Id
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get Vertical Fading Edge Length
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get Vertical Scrollbar Position
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get Vertical Scrollbar Thumb Drawable
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get Vertical Scrollbar Track Drawable
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get Vertical Scrollbar Width
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get View Tree Observer
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get Visibility
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get Window Attach Count
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get Window Id
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get Window Insets Controller
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get Window System Ui Visibility
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get Window Token
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get Window Visibility
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get Window Visible Display Frame
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has Explicit Focusable
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has Focusable
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has Nested Scrolling Parent
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has On Click Listeners
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has On Long Click Listeners
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has Overlapping Rendering
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has Pointer Capture
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has Transient State
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has Window Focus
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index Of Child
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invalidate
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open fun invalidate()
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invalidate Child
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invalidate Child In Parent
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invalidate Drawable
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invalidate Outline
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open fun invalidateOutline()
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is Accessibility Focused
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is Accessibility Heading
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is Activated
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is Always Drawn With Cache Enabled
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is Animation Cache Enabled
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is Attached To Window
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is Children Drawing Order Enabled
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is Children Drawn With Cache Enabled
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is Clickable
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is Context Clickable
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is Drawing Cache Enabled
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is Duplicate Parent State Enabled
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is Focusable
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is Focusable In Touch Mode
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is Focused By Default
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is Force Dark Allowed
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is Haptic Feedback Enabled
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is Hardware Accelerated
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is Horizontal Fading Edge Enabled
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is Horizontal Scroll Bar Enabled
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is Important For Accessibility
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is Important For Autofill
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is Important For Content Capture
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is In Edit Mode
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is In Layout
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is In Touch Mode
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is Keyboard Navigation Cluster
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is Layout Direction Resolved
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is Layout Requested
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is Layout Suppressed
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is Long Clickable
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is Motion Event Splitting Enabled
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is Nested Scrolling Enabled
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is Padding Offset Required
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is Padding Relative
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is Pivot Set
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is Save Enabled
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is Save From Parent Enabled
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is Screen Reader Focusable
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is Scrollbar Fading Enabled
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is Scroll Container
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is Selected
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is Showing Layout Bounds
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is Sound Effects Enabled
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is Temporarily Detached
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is Text Alignment Resolved
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is Text Direction Resolved
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is Transition Group
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is Vertical Fading Edge Enabled
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is Vertical Scroll Bar Enabled
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is Visible To User For Autofill
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jump Drawables To Current State
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open override fun jumpDrawablesToCurrentState()
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keyboard Navigation Cluster Search
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measure Child
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measure Children
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measure Child With Margins
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notify Subtree Accessibility State Changed
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open override fun notifySubtreeAccessibilityStateChanged(p0: View, p1: View, p2: Int)
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offset Descendant Rect To My Coords
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offset Left And Right
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offset Rect Into Descendant Coords
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offset Top And Bottom
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on Animation End
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open fun onAnimationEnd()
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on Animation Start
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open fun onAnimationStart()
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on Apply Window Insets
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on Attached To Window
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open override fun onAttachedToWindow()
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on Cancel Pending Input Events
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open fun onCancelPendingInputEvents()
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on Captured Pointer Event
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on Check Is Text Editor
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on Configuration Changed
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on Create Context Menu
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on Create Drawable State
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on Create Input Connection
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on Descendant Invalidated
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on Detached From Window
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open override fun onDetachedFromWindow()
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on Display Hint
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on Drag Event
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on Draw Foreground
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on Draw Scroll Bars
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on Filter Touch Event For Security
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on Finish Inflate
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open fun onFinishInflate()
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on Finish Temporary Detach
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open fun onFinishTemporaryDetach()
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on Focus Changed
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on Generic Motion Event
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on Hover Changed
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on Hover Event
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on Initialize Accessibility Event
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on Initialize Accessibility Node Info
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on Intercept Hover Event
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on Intercept Touch Event
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on Key Long Press
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on Key Multiple
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on Key Pre Ime
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on Key Shortcut
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on Nested Fling
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on Nested Pre Fling
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open override fun onNestedPreFling(p0: View, p1: Float, p2: Float): Boolean
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on Nested Pre Perform Accessibility Action
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open override fun onNestedPrePerformAccessibilityAction(p0: View, p1: Int, p2: Bundle): Boolean
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on Nested Pre Scroll
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open override fun onNestedPreScroll(p0: View, p1: Int, p2: Int, p3: IntArray)
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on Nested Scroll
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on Nested Scroll Accepted
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on Over Scrolled
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on Pointer Capture Change
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on Populate Accessibility Event
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on Provide Autofill Structure
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on Provide Autofill Virtual Structure
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on Provide Content Capture Structure
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on Provide Structure
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on Provide Virtual Structure
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on Request Focus In Descendants
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on Request Send Accessibility Event
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open fun onRequestSendAccessibilityEvent(p0: View, p1: AccessibilityEvent): Boolean
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on Resolve Pointer Icon
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open override fun onResolvePointerIcon(p0: MotionEvent, p1: Int): PointerIcon
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on Restore Instance State
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on Rtl Properties Changed
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on Save Instance State
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on Screen State Changed
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on Scroll Changed
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on Set Alpha
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on Size Changed
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on Start Nested Scroll
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open override fun onStartNestedScroll(p0: View, p1: View, p2: Int): Boolean
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on Start Temporary Detach
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open fun onStartTemporaryDetach()
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on Stop Nested Scroll
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on Touch Event
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on Trackball Event
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on View Added
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on View Removed
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on Visibility Aggregated
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on Visibility Changed
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on Window Focus Changed
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on Window System Ui Visibility Changed
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on Window Visibility Changed
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perform Accessibility Action
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perform Click
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perform Context Click
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perform Haptic Feedback
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perform Long Click
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play Sound Effect
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populate View
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This function fills the StoryGroupView components
post Delayed
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post Invalidate
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open fun postInvalidate()
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post Invalidate Delayed
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post Invalidate On Animation
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open fun postInvalidateOnAnimation()
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post On Animation
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post On Animation Delayed
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recompute View Attributes
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refresh Drawable State
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open fun refreshDrawableState()
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release Pointer Capture
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open fun releasePointerCapture()
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remove All Views
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open fun removeAllViews()
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remove All Views In Layout
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open fun removeAllViewsInLayout()
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remove Callbacks
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remove Detached View
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remove On Attach State Change Listener
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open fun removeOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
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remove On Layout Change Listener
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remove On Unhandled Key Event Listener
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open fun removeOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)
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remove View
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remove View At
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remove View In Layout
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remove Views
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remove Views In Layout
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request Apply Insets
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open fun requestApplyInsets()
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request Child Focus
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request Child Rectangle On Screen
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open override fun requestChildRectangleOnScreen(p0: View, p1: Rect, p2: Boolean): Boolean
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request Disallow Intercept Touch Event
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request Fit System Windows
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request Focus
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request Focus From Touch
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request Layout
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open fun requestLayout()
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request Pointer Capture
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open fun requestPointerCapture()
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request Rectangle On Screen
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request Send Accessibility Event
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open override fun requestSendAccessibilityEvent(p0: View, p1: AccessibilityEvent): Boolean
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request Transparent Region
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request Unbuffered Dispatch
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require View By Id
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reset Pivot
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open fun resetPivot()
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restore Default Focus
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restore Hierarchy State
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save Attribute Data For Styleable
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fun saveAttributeDataForStyleable(p0: Context, p1: IntArray, p2: AttributeSet?, p3: TypedArray, p4: Int, p5: Int)
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save Hierarchy State
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schedule Drawable
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schedule Layout Animation
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open fun scheduleLayoutAnimation()
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send Accessibility Event
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send Accessibility Event Unchecked
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open override fun sendAccessibilityEventUnchecked(p0: AccessibilityEvent)
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set Accessibility Delegate
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set Accessibility Heading
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set Accessibility Live Region
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set Accessibility Pane Title
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set Accessibility Traversal After
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set Accessibility Traversal Before
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set Activated
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set Add States From Children
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set Always Drawn With Cache Enabled
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set Animation
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set Animation Cache Enabled
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set Animation Matrix
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set Autofill Hints
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set Autofill Id
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set Background
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set Background Color
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set Background Drawable
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set Background Resource
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set Background Tint Blend Mode
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set Background Tint List
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set Background Tint Mode
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set Camera Distance
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set Children Drawing Cache Enabled
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set Children Drawing Order Enabled
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set Children Drawn With Cache Enabled
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set Clickable
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set Clip Bounds
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set Clip Children
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set Clip To Outline
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set Clip To Padding
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set Content Capture Session
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set Content Description
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set Context Clickable
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set Default Focus Highlight Enabled
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set Descendant Focusability
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set Drawing Cache Background Color
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set Drawing Cache Enabled
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set Drawing Cache Quality
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set Duplicate Parent State Enabled
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set Elevation
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set Enabled
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set Fading Edge Length
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set Filter Touches When Obscured
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set Fits System Windows
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set Focusable
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set Focusable In Touch Mode
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set Focused By Default
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set Force Dark Allowed
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set Foreground
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set Foreground Gravity
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set Foreground Tint Blend Mode
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set Foreground Tint List
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set Foreground Tint Mode
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set Haptic Feedback Enabled
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set Has Transient State
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set Horizontal Fading Edge Enabled
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set Horizontal Scroll Bar Enabled
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set Horizontal Scrollbar Thumb Drawable
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set Horizontal Scrollbar Track Drawable
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set Hovered
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set Important For Accessibility
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set Important For Autofill
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set Important For Content Capture
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set Keep Screen On
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set Keyboard Navigation Cluster
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set Label For
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set Layer Paint
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set Layer Type
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set Layout Animation
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set Layout Animation Listener
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set Layout Direction
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set Layout Mode
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set Layout Params
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set Layout Transition
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set Left Top Right Bottom
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set Long Clickable
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set Measure All Children
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set Measured Dimension
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set Minimum Height
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set Minimum Width
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set Motion Event Splitting Enabled
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set Nested Scrolling Enabled
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set Next Cluster Forward Id
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set Next Focus Down Id
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set Next Focus Forward Id
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set Next Focus Left Id
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set Next Focus Right Id
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set Next Focus Up Id
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set On Apply Window Insets Listener
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open fun setOnApplyWindowInsetsListener(p0: View.OnApplyWindowInsetsListener)
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set On Captured Pointer Listener
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open fun setOnCapturedPointerListener(p0: View.OnCapturedPointerListener)
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set On Click Listener
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set On Context Click Listener
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set On Create Context Menu Listener
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open fun setOnCreateContextMenuListener(p0: View.OnCreateContextMenuListener)
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set On Drag Listener
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set On Focus Change Listener
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set On Generic Motion Listener
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set On Hierarchy Change Listener
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open fun setOnHierarchyChangeListener(p0: ViewGroup.OnHierarchyChangeListener)
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set On Hover Listener
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set On Key Listener
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set On Long Click Listener
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set On Scroll Change Listener
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set On System Ui Visibility Change Listener
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set On Touch Listener
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set Outline Ambient Shadow Color
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set Outline Provider
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set Outline Spot Shadow Color
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set Over Scroll Mode
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set Padding
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set Padding Relative
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set Persistent Drawing Cache
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set Pointer Icon
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set Pressed
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set Reveal On Focus Hint
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set Rotation
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set Rotation X
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set Rotation Y
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set Save Enabled
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set Save From Parent Enabled
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set Screen Reader Focusable
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set Scroll Bar Default Delay Before Fade
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set Scroll Bar Fade Duration
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set Scrollbar Fading Enabled
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set Scroll Bar Size
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set Scroll Bar Style
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set Scroll Container
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set Scroll Indicators
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set Scroll X
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set Scroll Y
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set Selected
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set Sound Effects Enabled
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set State Description
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set State List Animator
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set Static Transformations Enabled
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set System Gesture Exclusion Rects
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set System Ui Visibility
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set Text Alignment
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set Text Direction
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set Tooltip Text
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set Touch Delegate
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set Touchscreen Blocks Focus
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set Transition Alpha
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set Transition Group
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set Transition Name
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set Transition Visibility
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set Translation X
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set Translation Y
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set Translation Z
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set Vertical Fading Edge Enabled
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set Vertical Scroll Bar Enabled
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set Vertical Scrollbar Position
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set Vertical Scrollbar Thumb Drawable
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set Vertical Scrollbar Track Drawable
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set Visibility
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set Will Not Cache Drawing
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set Will Not Draw
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set Window Insets Animation Callback
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open override fun setWindowInsetsAnimationCallback(p0: WindowInsetsAnimation.Callback?)
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should Delay Child Pressed State
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show Context Menu
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show Context Menu For Child
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open override fun showContextMenuForChild(p0: View, p1: Float, p2: Float): Boolean
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start Action Mode
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start Action Mode For Child
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open override fun startActionModeForChild(p0: View, p1: ActionMode.Callback): ActionMode
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open override fun startActionModeForChild(p0: View, p1: ActionMode.Callback, p2: Int): ActionMode
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start Animation
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start Drag And Drop
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fun startDragAndDrop(p0: ClipData, p1: View.DragShadowBuilder, p2: Any, p3: Int): Boolean
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start Layout Animation
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open fun startLayoutAnimation()
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start Nested Scroll
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start View Transition
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stop Nested Scroll
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open fun stopNestedScroll()
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suppress Layout
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transform Matrix To Global
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transform Matrix To Local
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unschedule Drawable
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update Drag Shadow
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update View Layout
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verify Drawable
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will Not Cache Drawing
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will Not Draw
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