GlSurfaceTexture

class GlSurfaceTexture(texName: Int) : SurfaceTexture.OnFrameAvailableListener

Functions

getTextureTarget
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fun getTextureTarget(): Int
getTransformMatrix
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fun getTransformMatrix(mtx: FloatArray?)
onFrameAvailable
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open override fun onFrameAvailable(surfaceTexture: SurfaceTexture)
release
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fun release()
setOnFrameAvailableListener
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updateTexImage
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fun updateTexImage()

Properties

surfaceTexture
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val surfaceTexture: SurfaceTexture